Okay, so I'll close this. Block widgets may access the contents they enclose via the _contents special variable. prerender tasks have been deprecated and should no longer be used. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. AudioTrack API, AudioRunner API, and AudioList API. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Returns whether none of the track's data has been loaded. Note: See the :passagerender event for its replacement. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. The equivalent SugarCube code to achieve a similar result would be: Note: But there were some issues which i could not really reproduce and I think they were caused by the iframe API. Use the Edit Story JavaScript story editor menu item for scripts. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Warning: Thus, all volume adjustments are ignored by the device, though muting should work normally. Note: Note: Returns a reference to the current AudioRunner instance for chaining. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Thus, any groups or playlists containing the deleted track should be rebuilt. Deletes the specified on-load handler, returning true if the handler existed or false if not. The core menu item for the Settings dialog. If no name is given, resets all settings. Returns whether the operation was successful. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Added to the active passage's container element, Added to the active passage's container element and. Randomly removes the given number of members from the base array and returns the removed members as a new array. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. In general, you should not call this method directly. Does not modify the original. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Iterates through all enumerable entries of the given collection. Skips ahead to the next track in the playlist, if any. A text replacement markup. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. This macro has been deprecated and should no longer be used. Hi, I am really new in Twine. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the save object from the autosave or null, if there was no autosave. Note: First of all, many thanks for your advise. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Shorthand for jQuery's .on() method applied to the audio element. represents whitespace that will be removed, represents line breaks). If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. The text was updated successfully, but these errors were encountered: Hey there! Tip: Local event triggered on the typing wrapper when the typing of a section stops. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. If you need them, then you'll need to keep them out of story The story's title is part of the story project. The template markup begins with a question mark (?) It is replaced by the Setting API and settings special variable. State.top is not a synonym for State.active. So, look through the console to see if a previous error exists and if so, correct any that exist. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Renders the given markup and appends it to the dialog's content area. Returns whether a Passage object referenced by the given title exists. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Removes and returns the last member from the array, or undefined if the array is empty. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Warning: There are many ways to use and interact with variables. Used to populate the story's banner area in the UI bar (element ID: story-banner). Returns whether, at least, the track's metadata has been loaded. Comments used within passage markup are not rendered into the page output. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. You might be lucky in that they were the problem. Note: Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Intended for social media links. See the State API docs for more information. SimpleAudio API. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. See the Macro API docs for more information. To modify the values contained within variables, see the <> macro and setter links. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Note: Deprecated: Note: In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. Opens the built-in restart dialog, prompting the player to restart the story. Harlowe's implementation of data types differs significantly from SugarCube's. The API automatically calls this method at startup, so you should never need to call this method manually. Returns the total number (count) of played moments within the extended past history (expired + past). to your account, Hey! The most interesting of which, from an end-user's standpoint, are 410. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: If SugarCube is reloaded by one of its own built-in restart methods, then the session is. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. The debug views may be toggled via the Views button. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Used to populate the authorial byline area in the UI bar (element ID: story-author). To start viewing messages, select the forum that you want to visit from the selection below. In the above, the second (set:) macro is never run, and the $count variable remains at 0. See the Save.onSave.add() method for its replacement. This setting has been deprecated and should no longer be used. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Wikifies the given content source(s) and discards the result. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Sets the selected tracks' volume mute state (default: false). There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. The config API has been renamed Config for better consistency with the other APIs. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. Returns whether enough data has been loaded to play the track through to the end without interruption. Tip: See Passage API for more information. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: thanks very much for the quick reply and your effort! If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. See LoadScreen API for more information. Returns the number of times that the given substring was found within the string, starting the search at position. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Unstows the UI bar, so that it is fully accessible again. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. We'll cover some of these differences below. Creates a radio button, used to modify the value of the variable with the given name. Request that the browser exit fullscreen mode. Used within <> macros. Its return value should be the post-processed text. Creates a link that undoes past moments within the story history. Does not flag other assignment operators. -=Some Examples of Console Commands=-. Returns the title of the passage associated with the active (present) moment. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. See: .off() in the jQuery API docs for more information. State.current is not a synonym for State.active. Shorthand for jQuery's .one() method applied to the audio element. Returns whether playback of the playlist has ended. Removes the specified key, and its associated value, from the story metadata store. Returns whether any moments with the given title exist within the extended past history (expired + past). Note: This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Concatenates one or more members to the end of the base array and returns the result as a new array. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. The load and playback states of tracks are not currently recorded within the active play session or saves. This does not reclaim the space reserved for the UI bar. Sets the selected tracks' repeating playback state (default: false). No other characters are allowed. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Intended to allow authors to easily wrap their custom object types (a.k.a. To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. This setting exists to prevent a misconfigured loop from making the browser unresponsive. You will, very likely, never need to use State.current directly within your code. In mobile browsers, playback volume is controlled by the device hardware. StoryInit is run, as always. To add watches for all current variables, click the button. The Config object controls various aspects of SugarCube's behavior. The active passage's name will be added as its ID (see: Passage Conversions). Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Returns the AudioTrack instance with the given track ID, or null on failure. Does not modify the original. Executes its contents while the given conditional expression evaluates to true. Note: Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Sets the story's title. Returns whether a playlist with the given list ID exists. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Removes and returns the first member from the array, or undefined if the array is empty. Deletes the specified on-save handler, returning true if the handler existed or false if not. Once the code has been fully executed, the contents of the buffer, if any, will be output. You will also need some CSS styles to make this workexamples given below. The (execution) context object of the macro's parent, or null if the macro has no parent. To update the value associated with a key, simply set it again. Note: I'll leave this issue open until you have a time to test it let me know how it works for you!! Tip: Interactive macros are both asynchronous and require interaction from the player. Should the history exceed the limit, states will be dropped from the past (oldest first). Gets or sets the mute-on-hidden state for the master volume (default: false). Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Does not modify the original. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. A range definition object should have some of the following properties: Note: Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. Returns a reference to the current jQuery object for chaining. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Warning: The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Note: Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. The parser instance that generated the macro call. If there were errors, an exception is thrown. Creates a list of single-use passage links. Note: Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. Note: The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Several State API methods have moved to the new Engine API. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Stops playback of all currently registered tracks and force them to drop any existing data. See Template API for more information. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Warning: Returns the number of passages within the story history that are tagged with all of the given tags. Gets or sets the playlist's repeating playback state (default: false). Registers the passage as an audio passage. Try putting your function into your JavaScript section like this: But the magnify effect does not work. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before.