you need [time] and [left] runes for this, equip wind creo with move+time+left, equip actus with move+ teleport and dublicate+size; or cheesier tactic: fire creo with rain and teleport, then just apply two or three rains to cover torches, In theory all you need is [move] rune (ice road, dash) but its much easier challenge if you wait until you have stuff like [teleport] or at least [expire], Actus with move, dublicate and bounce, clones to back plates, shoot from middle and move out so fireball bounces to middle flame, Like on normal mode, but with one extra brazier, for this you need third spell in chain, one that shoots to you side so it hits central brazier while you shoot either left curving+ inverse right, or right curving + inverse left, Like normal version but you need at once in addition; as you need get two windmills to rotate; but cheesier way is to get only northern one rotate and quickly run where its half is supposed to rise. Here clear area of monsters to reveal valve. When Zia first travels from Haven to Grealeaf Hamlet she passes through a part of the Mystral Woods. Use Duplicate Self on the left switch to open the door. This reveals fairly powerful combatrune: [Mastery], adding it to immedi (air type) makes it occasionally chain zap targets, adding it to fireball (fire type) makes targets burn(damage over time). Beside that its time to prepaire for next boss, you need: stone road and actus with good dmg (I suggest dublicate+mastery+homing+impact:hammer with earth element). Use Duplicate on it and collect the key. Go to the farmer in the highlands and talk to him. So, time to test out new spell: Noticed how camera showed explosive barrel on other side of crack?, use fireball to shoot it to get yourself bridge:) (remember also shoot barrel at boss arena, this reveals back exit of old mines, not much to do here now expect pick racthels first bag. Max Bonus 100. Equip Creo with air element and move, now you can get windmills to rotate. Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). On path to east is key waiting to be picked up, 3 goblins are waiting to ambush you in snowmen (but you can ambush them first). Tao is waiting scared nearby Zia's destroyed house crying for help. As you move forward you reach wind operated platforms, at end of first moving platform is second windmill blocked by stone slabs, break these on both side (to teleporter to combat challenge, reward: [at once] -rune) after blocks are cleared, get second platform moving further, supply extra wind to freed platform to keep it there while supplying new wind to windmill on left, to reach teleporter ride new platform all the way to left side and enter mine there, and/or let platform get back without wind to reach valve. If youre looking for the mages of Mystralia puzzle solutions, then youve come to the right place! No, i mean, the type of spell. With key in you hands, lets move to next chamber. It will lead to a Celestial Puzzle Door. Time to create needed spell(s): Add move rune to arctus and you have fireball spell, I suggest also add it now to creo and ego as well thus creating you ice road and dash spells. 5 Max Bet using Bonus. Equip it now to create Hammer -spell as tutorial combat is starting, spells for easy fight are: hammer and dash. First spell you receive is called [Immedi], for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole), next comes combat introduction (immedi is one of two offensive type spells you receive). All Reviews: Very Positive (746) Release Date: May 18, 2017 Developer: Borealys Games Publisher: Borealys Games (This rune alters move on arctus to auto aim for nearest target, and with ego creates vacuum shield that pulls pickable objects into it.). At arena, pick new rune: [right] from chest, this alters moves behaviour on actus to make clock vice circle if after move -rune, or shoot from right side if before move -rune, for next puzzle, place [right] after [move], stand on switch and take aim to shoot nice circling arc to torch. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. Follow inside and choose the goblin who has stolen the metal. The Necromancer is telling her that because of her proceeding through the Tomb three evil spirits awakened. Route player needs to take is north one (entry from chambers entrance). Reduces initial cast time of spell making it launch instant (and allowing user to instantly dash away after using spell with swift), Makes spells starting point to be at target instead of players wand (making immedi ranged melee attack and actus balls start at target). After boss dies, pick up [Sky shard], second health+mana extender [Ice lizard elixir] Reward: Inverse Rune, Above the Entrance to the Tomb of the Mage Kings, there is a big statue. Gargoyles here die very fast when hit by light, so best to let themwalk into light or mirror some for em. He tells Zia that something on his island is strange and asks her to help. After clearing four elemental rooms, its time for final boss. Entry to Old Mines entrance from Mystral Woods: Move along path till you reach door and ligh emiting pillar, goal is to get light hit door and to get this done we need mirror (ego with water element). Enter. Right to the fireplace, there is the first bag. Reward: Purple Soulbead, Celestial Door inside the sewers of Mystralia City. You will need actus with move and dublicate and ego with dublicate,plant clones on pressure plates and shoot triplet ball from middle of em. Central area Solution: First task is to move left trough light locked door and break the boulder here to release lightbeam to end of tunnel. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Your path will not be easy. Others require you to use magic to clear your way. If I'm thinking of the right puzzle, I just went and used a Rain-Move Actus spell that had an impact trigger into an Detonate Immedi spell so that I could just shoot over the wall . Phase 1: Just shoot him with fireballs while avoiding attacks, standard ghost fight in this sense. Examine it, it will teleport Zia to the second ghost to be defeated. on Actus dublicate increases spell ball count from 3 to 5. on Detonate makes detonation area larger. This item has been removed from the community because it violates Steam Community & Content Guidelines. He'll ask Zia if she can control fire and when she answers yes he'll run away again. Go right to the entrance of the sewers and pass through them. Please be patient thus it will be completed while replaying the game. Follow him again to his campsite on the west end of the rise. Rune-Ception, Create a spell that uses all four elements, Silver. Thenstart from east side: place dublicates on pressure plates and run to middle one.) Mages of Mystralia In a world of magic, your mind is your greatest weapon. #ad, 8 Features Any Good Online Casino Should Offer, 10 Gambling Secrets Professional Gamblers Wont Tell You, 10 Powerful Gambling Tips That Actually Work. You'll get Chunk of Metal. 18+. Inside you will find a bath, after a little walk you will see a tentacle here too. Final spell you receive is called [Creo], area type spell, for now it comes with ice and allows you to create frozen road that allows you move above water (you will drown without icy road or bridge beneath you when crossing watery areas). First thing you see when entering is gang of goblins harassing traveler, time to show ppl you are friendly mage and help her out. makes duration of spell/behaviour longer. Lit the Stone monument in the middle will go down and make it possible to get the key above. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. When you are ready to continue, head to bath thats blocked with brambles, follow road and drop down from broken bridge. Jump down the cliff and there will be a big puzzle ahead. On south side is teleport to spell challenge, but you cannot complete this without [time] -rune. To move forward shoot torch here with arctus and wind stops momentary blowing. By Ritwik Mitra and Damian Morrow . Add: you also need to complete lava grotto to use broken portal stone (havent tested if its case in normal mode as well but on archmage for sure is, this behaviour was changed in some of updates from original "soon as obtain broken stone"). These monsters will walk slowly towards you grab you if they touch you and are immune to dmg if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have "landmine" on their route. Sacred Forest Glade 00:16Every Puzzle Has its Solution 01:20Winter Has Come 02:03Stay Frosty 02:48A Hideout of Tortoises 04:29A Miserable Little Pile of Secrets 05:07Knock, Knock 06:27The Talking Cave 07:12Quarry Duty 08:00Never Dig Down! It pushes enemies and objects away instead of bringing them closer. When Zia wants to enter the graveyard where the Tomb of the Mage Kings is located (from Mystralia Castle), a guard is blocking the way. Some require you to light objects in a certain way to create a pattern or kill enemies. To clear it use Meteor Fireball (Fireball + Duplicate + Rain + Bounce (+ Inverse)) on next platform operate which pillar emits light with switch, goal is to get cart out of here (open door for it first though). 6-He now shoots 5 balls at once, time to use shield against em while avoiding skeletons Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straighforward route to your own spellbook. The first mechanism of the arena is set to function. First thing to do when arrive is to unlock local teleport, and with teleport unlocked road to north-east (upper side) leads to nearby city. Behind it is the second statue. . Gratz, you have now cleansed Mystral woods corruption and receive first health+mana extender: [Wood Wretched Elixir]. After Greyleaf burned down and Zia got all Elements to go back to the refuge place. Behind the rocks is the third torch for the mechanism. Atnorth-east corner is chest with 50 soulbeads in it, reachable with ice road. repeat phases 2 and 3 When attached after move: spell curves to right. These monsters will walk slowly towards you grab you if they touch you and are immune to damage if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have "landmine" on their route. They ask Zia to help the rest of them who are still trapped inside Greyleaf. Behind ghosts tomb is smallish spell challenge for key. Inside you'll find a puzzle. After the bridge there comes a goblin camp. Click and the card in your hands. Arriving at the region's main airport of Lyon . Quite simply, it's a wondrous adventure game in the vein of Zelda, but with a gameplay style and magic crafting mechanism that makes it an experience all its own. Ewallets excluded. Beneath it is a treasure chest that holds the Right Rune. Follow the road up to the hill and defeat the big goblin. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. Reward: Purple Soulbead, Follow the road in the Rise to the north until Zia reaches the rock prominence and go east (west is the Dark Tower). Tactics:Boss consists of two slimes, king and queen. So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. Tomb of MageKings When Zia helps her she asks her to get her husband from Greyleaf to help her repair the carriage. Behind it is a chest. Reward: Soul Scepter.
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