Some artificers act as support classes for the party while others blast their way into and out of trouble. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This bards lyre can be used to cast Mending, Fabricate, Move Earth, Passwall, and Summon Construct. Check it out here. This powerful sword belonged to the angel Zariel before her descent. A worshipper of Heliod who wields this may unlock many abilities by wielding this artifact. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. When they strike the creature, they deal an extra 6d10 piercing damage. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. This chair is used to propel and maneuver a ship known as the Emerald Angel through the air. So powerful, but below the potential peak. Well, unless the jailer uses See Invisibility or has True Sight or something similar. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. This +1 axe or sword deals an extra 2d6 to giants and has a chance of knocking them prone. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. Additionally, you can use it to regain one warlock spell slot each day. When you cast a spell that regains hit points, this allows you to add 1d4 to the total. How could one outsmart a tracking implant? This ring can be used to cast Wish three times. This shield gives you advantage on initiative rolls and perception checks. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. Additionally, it can be transformed into a tree. Wisps of harmless, odorless smoke come off of this armor while it is worn. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. After drinking this philter, youre charmed by the next creature you see for an hour, potentially even viewing them as your true love. Those who play Tempest Domain clerics want to do damage. A cloak that can change colors, styles, and other aspects of its appearance. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. Drinking this potion puts you under the effects of the Clairvoyance spell. This ring allows you to cast Dominate Monster on an air elemental and confers several other benefits upon you. This +1 dagger can deal poison damage and poison your targets if you use an action to cause it to become magically coated in venom. If you want to hit things with a big stick, this should satisfy you. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . This +3 weapon has six buttons that allow it to transform and activate several different abilities, such as becoming a Flame Tongue or a battering ram with a +10 bonus on Strength checks made to break through barriers. This means that the bonus carries over to your Wild Shape form. However, this tattoo requires attunement, while the insignia does not. These rings allow you to ignore magical restrictions in Undermountain. It can also be used to create balls of lightning and shooting stars that deal lightning and fire damage respectively. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. An infernal tack can be used to command a nightmare, a powerful undead horse creature. Their abilities can further enhance a sorcerer's ability at what they want to do or spellcasting in general. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. This hat allows you to cast Disguise Self at will. This rod can be used to absorb incoming spells and turn them into charges, which can then in turn be used to cast a number of spells. This potion transforms you into a pool of water for 10 minutes. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. I am designing a character who wants to be the most intelligent creature in the world. Smokepowder is an explosive used to launch projectiles from firearms. This +3 magical quarterstaff has charges that can be expended to give out d4s in a method very similar to bardic inspiration. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. This rope is excellent for climbing as you can command it to move as you deem necessary. Additionally, your slashing weapons score critical hits on 19s and 20s. This tattoo allows you to cast Disguise Self once per day. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. You dont need to ever show your real face. This 10-foot pole comes with a command word that can turn it into a fishing pole complete with hook, line, and reel. Waythe is a +1 greatsword that also functions as a Wand of Enemy Detection. Dawnbringer is a sentient Sun Blade with the added ability to cast Lesser Restoration. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. This small fishing hook can conjure one of four magical fish each day. This book contains coordination and balance exercises, and its words are charged with magic. This spell gives you advantage on saving throws against spells that target only you. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. This cloak lets you cast Dimension Door once per day. This headband sets your Intelligence score to 19. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). rev2023.1.18.43170. A professor orb is a sentient orb of quartz with extensive knowledge of four narrow subjects. It can also be used to cast many spells. This cloak gives you a +1 to your AC and saving throws. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. While a rogue or a monk can almost always get where they need to be, maneuverability for a fighter can become an issue. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. Dexterity checks to pick it are made with disadvantage. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. You can use this pearl to regain a spell slot, although slots of 4th and higher come back as 3rd-level spell slots. It also allows you to prepare a spell from any spell list each day. Lets take a look. You can use this to cast Dominate Beast on a beast that has an innate swimming speed. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. The second benefit lets you change a non-magical object into another object. Instead of an additional weapon to use, this gives you an additional party member and tank. The rod can store a total of 50 levels of energy over its lifetime. This tattoo gives you resistance to necrotic damage. The effects of this amulet are simple yet powerful. Additionally, this device can give you clear and safe directions to a location within 10 miles. A magical tattoo that allows you to write from your fingertip as if it were a pen that never runs out of ink. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. It has four arrows that come with it, one for each of the seasons, each of which have different powerful abilities of their own. This stone is actually an aboleth transformed into a stone. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. This bottle can produce endless smoke that heavily obscures an area with a maximum radius of 120 feet. A cone-shaped hat adorned with gold crescent moons and stars that can be used as a spellcasting focus for a wizard. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. These also deal extra damage when you make a successful unarmed strike with them. This makes the Cloak of Displacement an incredible item for you. In addition to knocking out a killer polka, the magical concertina can be used to freeze an area of mist or water up to 30 feet in diameter and 6 inches deep completely solid. It also is immune to the effects of age. This +1 mace becomes a +3 mace when used against constructs. These shackles prevent a creature from any form of extradimensional travel. Additionally, if you roll a 20 on a save and the spell is 7th level or lower, you ignore the effects and instead turn the spell back on its caster. Armor made of mithral does not impose disadvantage on stealth checks. This tattoo gives you 120-feet darkvision and advantage on stealth checks. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. This gem creates bright light that can be focused into a blinding beam if you expend charges. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. Assuming your Wild Shape can be tattooed, this AC should carry over. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. A small pill that, when swallowed, allows you to ignore the effects of swimming at depths greater than 100 feet. This key has a small chance of unlocking any lock, but it can only do so once. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. While wearing this cloak, enemies have disadvantage on attack rolls against you. The many gems on this helm provide a variety of benefits. This ring allows you to cast the Telekinesis spell at will. This powder makes food taste excellent, but it comes at a cost. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. This would, given your current CON score, give you +3 HP per level. These belts set your Strength score to between 21 and 29. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. This is an addition to D&D 5e that expands the available magic and race options. This book has an affinity for evocation magic. A Gloom Stalker that can fly. These magical tattoos contain and trap a spell on your skin to be cast at a later time. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. Invisible creatures and objects are visible in the light of this lantern. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. What does "you better" mean in this context of conversation? When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. It has several properties and can cast several spells that are all useful in thievery. It can also create bright sunlight. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. This armor gives you resistance to nonmagical damage and can even be used to give you immunity to nonmagical damage for 10 minutes each day. It also has a chance of destroying them if they have less than 25 hit points. This is +1 leather armor. 9 Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. Once a week, you can use this horn to summon 3d4+4 warrior spirits that look like minotaurs to fight alongside you. For someone with no armor, this is essential to stay alive. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? It also increases the save DC of the Turn Undead or Turn the Unholy features. Each charge expended deals an extra 1d6 force damage on a hit. I just said "give" as shorthand because the meat of the question was the hit points. This beetle-shaped medallion gives you advantage on saving throws against spells. Spell gems contain a single spell from any class that can be cast at any time. Covering a creature in this oil puts them under the effects of the Freedom of Movement spell for 8 hours, while pouring it on the ground has the same effect as the Grease spell for 8 hours. Its magic can be transferred to a cloak or set of boots. This helm also allows you to know the location of any celestials or fiends within 30 feet of you. The only one I found was the Berserker Axe, giving you 1HP / level. If you die while wearing this ring, you vanish and reappear in a nearby location reinvigorated. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. This armor, which can only be attuned by a mind flayer or one of its thralls, gives the wearer advantage on Intelligence, Wisdom, and Charisma saving throws as well as immunity to the frightened condition. When you hit them, they take an additional 3d6 piercing damage. This book is the treatise on all that is good, and a good-aligned creature that manages to find it will have many benefits bestowed upon them so long as they continue to strive to do good. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. In fact almost every character will natively surpass the stat boosting items some time around level 8, for their primary stats anyway. Most paladins opt for the sword-and-board approach, so having a magical shield is a great boon. These powerful tools created by the mother of witches defy all laws of mortal magic. It emits dim light and can be used to determine distances when dropped more than 5 feet. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. Orbs made of various planar materials that each have an association with a specific damage type. The Blue Dragon Mask is associated with lightning damage and allows you to stop creatures from making reactions when you deal lightning damage to them. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. A blade of sunlight can spring forth from this hilt. Instant Fortress. It can also be used to cast Sending and Teleport or to determine the distance to the surface when underground or underwater. You cannot get rid of this stone without removing the curse. In addition, they give you a burrowing speed of 20 feet. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. These sickles can be used by druids or rangers and provide a bonus to your spell-save DC and spell-attack bonus as well as to attack and damage rolls made with them. This yklwa provides a +2 bonus to attack and damage rolls made with it. This wand can be used to cast Command or to frighten a large group of creatures. Alternatively, you can lean into your strengths and make them even stronger. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). Roll d100 and consult the following table to discover what happens. Use this to make sure that Purple Worm turns into a rabbit, then cast Sleep on it and stick it in a Bag of Devouring, problem solved. It offers many benefits, such as the ability to cast Disintegrate and Blight. This potion allows you to regain 10d4+20 hit points. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. This watch can be used to pack up or unpack the Witchlight Carnival. Along with the normal benefits of a crystal ball, this can be used to give you 120-feet true sight. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. This potion transforms you into an adult dragon for 1 hour. You can use the three tentacles on the end of this rod to make long-ranged melee attacks. The Rod of Absorption is one of the more powerful magic items available to spellcasters. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. This wand can be used to paralyze creatures. Every hit made with this sword deals an additional 2d6 fire damage. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. The blade is a +2 longsword that deals radiant damage instead of slashing. As a monk, your speed and maneuverability is one of your greatest assets. RELATED: Dungeons & Dragons: 15 Best & Underutilized Magic Items, Ranked. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. This +1 armor has several extradimensional spaces on it. Things like: Demon Armor, Elven Chain, Dwarven Plate, Dragon Scale Mail all fall under this category. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. Is there anything that can bypass temporary hit points? Are there any feats that increase hit points? Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. If an item requires an action to activate, that . Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. While wearing this cloak, enemies have disadvantage on attack rolls made against you. It makes the weapons of you and your allies within 300 feet magical for the purposes of overcoming resistances and immunities. However, whenever it is used in this way, someone known to the user is erased from existence. As you have 15 that would be 2 extra hp per level. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked This boomerang provides a +1 to attack and damage rolls made with it. Horseshoes of Speed. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. Paladins already have a great AC. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. This whip snares the reluctant souls of the dead and drags them to the Underworld. Manual of Quickness of Action. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. However, this tattoo requires attunement while the insignia does not. This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items To me that is at least an indication that wish could grant an ability score increase. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. This +1 mace was owned by a follower of Lathander and deals extra damage to undead. This cursed necklace gives you a +1 to all ability checks and saving throws, but it also afflicts you with lycanthropy. This one-time-use dart can find any target youre familiar with so long as its within 120 feet of you. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. He collects magic items to increase his intelligence. In addition, it allows you to cast any one bard or cleric spell without a spell slot each day. Unleash as many Eldritch Blasts with advantage while theyre restrained. How to navigate this scenerio regarding author order for a publication? A magical prosthetic limb that cant be removed against your will. They can be used in many ways as weapons, as tools, even as a teleporting vehicle. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. By Cole Kennedy . Messages are typically written on these. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. Do Constitution Changes affect Current hit points in D&D 5e? Its magic can also be transferred to a weapon or shield. This +3 dagger can cast Dimension Door and Compulsion. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. This rod can be used to cast Heal and Resurrection. This comes in a +1, +2, and +3 variety. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. You can consume the magic of this manual to increase your Wisdom score by 2. +2 boost your AC and keep swinging that greataxe. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. This +1 greataxe deals an extra 2d6 slashing damage to plants or wooden objects. This staff provides a +1 bonus to spell attack rolls and deals an extra 3d6 radiant damage when you score a critical hit on a spell attack. It can also be used to teleport to a specific location locked into its memory. It has no effect on you if your Constitution is already 19 or higher without it. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. Happy hunting! This additional benefit makes it a much better option than the Insignia of Claws. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. Tinderstrike is a +2 dagger that deals an extra 2d6 fire damage on a hit. Drawing a card from this deck can cause one of 22 incredible events to occur from changing alignment, to gaining 10,000 experience, all the way to being chased by an incarnation of Death. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. You can access it and store information in it by opening your mind to the shard. Giving them too much can dilute this and create imbalance. This additional benefit makes it a much better option than the Insignia of Claws. It also protects you from being surprised by orcs while youre not incapacitated and from the frightened condition. This +1 sword deals an extra 3d6 to dragons. You can speak this swords command word to set it ablaze. These goggles allow someone with the mark of finding to trace the auras of living creatures. A tiny clockwork crab that must be wound up in order to operate. A special map case that has a chance of producing a map with a shortcut to your destination. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. A pennant of one of the five colleges of Strixhaven that sheds light when it is waved. Can the Bag of Beans increase an ability score above 20? This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. You can change this armor to look like any set of clothes. Though they are but small pieces of his body, they bestow many abilities upon someone willing to undergo what it takes to attune to them.