50% Base Mana Regen10% Heal and Shield Power. Anonymous. In fact, the information is already there but not yet included. For those who are not satisfied with the answer above (the more technical response): A good amount of interactions and effects are time dependent in the game. Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. We all know panth has better tiddies anyways. Drinking a different Elixir will replace the existing one's effects. Go in the moment she does. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. Same thing as Irelia. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. ThisIsTakenLol 2 yr. ago. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. Then, based on your inventory selection, the information gets updated. Healing is not reduced on AoE attacks. Steam login has been removed. 30 Ability PowerGlide: Gain 5% Move Speed. However, rather than dealing damage, this build is one that supports. Holds up to 2 charges and refills upon visiting the shop. +9 Adaptive (5.4 AD or 9 AP) In the second title image, you can see some pretty disgusting examples. Consider Eclipse's mythic passive. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. The equation that could be used would be: a(b) + c = compatibility. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. 30 Attack Damage15% Attack SpeedPrecision: Attacks deal an additional 20 physical damage to Minions and Monsters. Runes can also modify your damage depending on the enemy's HP. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). cuella47o 2 yr. ago. It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. This guide has not yet been updated for the current season. It's good in theory, and is good carrying. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. Eventually, you can find your own "special" use for it. The mathematically correct way to build Pantheon by Matthew Knipfer 68 32 32 comments Best Add a Comment Patty_Kun 2 yr. ago I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. 5 Reply If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. The damage output gets then broken down into multiple graphs. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. +9 Adaptive (5.4 AD or 9 AP) ''There's only one way you'll get this armor from me'' - forgotten namesake. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. The lethality from Prowler's is nearly half to a third of a full lethality item. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. For example, a= damage, b= sustain, and c= cost. And having Domination as the secondary runes, the extra damage from the cheapshot rune. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. 250 Health80 Armor10 Ability HasteActive - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. For some champions types, this is as important as damage is for others. Amrevoe 2 yr. ago. I'm a Toplane main that plays about everything there is in toplane. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. 9556 BuildZoom. For me, this is a 50:50 matter. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). (623) 780-2296. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. I watch a smurf video in season 10 in low diamond ELO. 80 Ability Power250 HealthAffliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Strength of level-scaling effects are based on the ally's level. Here, we can try to get the maximum shielding possible with a single Shen ultimate. 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. Phone Number. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. You can also modify the defending enemy granting a shield or change resistance stats if an appropriate effect is available. Articles Info Discord. For more information, please see our Overview Champion Algorithm Game Items Compare Plugin Export/Import. 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. (90s cooldown).Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.Max 5 stacks; 1 per champion. Mythic Passive: Grants all other Legendary items 5 Ability Haste. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). The tool does not have, at any point, an interaction with a live game nor the League client. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. 300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. Pantheon is basically your "get out of jail free" card. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). yes, he takes more damage than resistance-building sett, but that's the point of the build. Cannot be cast for 15 seconds while in-combat with champions. For Healing, I think it deserves its own dedicated section. You must be logged in to comment. If two levels behind the average champion level of the game, monster kills grant bonus experience. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. If you have suggestions or have found a bug, I would be keen to hear you. Select from over 115 networks below to view available data about this business. However, the focus of the tool is not on providing in-game information. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. This is indirectly related to the point I just mentioned above. In return you get absolutely shredded under fire. Either of you can start a stun that leads into certain death. He can shield you as you dive in, which is a spicy combo. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. You can see the most recently updated guides on the browse guides page. Pets and non-immobilizing traps do not trigger this effect. For the next 3 seconds, you deal 15% increased damage to the target. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. Join the leading League of Legends community. Urgot is more infuriating, though. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. Strength of level-scaling effects are based on the ally's level. Press question mark to learn the rest of the keyboard shortcuts. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Safeguard persists for 1.5 seconds after taking champion damage. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? Just because it's mathematically correct, doesn't mean it's the best. +10% Attack Speed If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. (40 second cooldown). Drain: Restore 0.75 Mana every second. Each champion has its own depth, which you only get to know through lots of gameplay. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. The Ability that triggers Hypershot also benefits from the damage increase. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 450 Health30 Magic Resist10 Ability HasteUnmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1% bonus Health (max 20). Did this guide help you? If she misses her stun, she is dead. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). Mathematically, this build does give Panth the best possible damage in an average game, but it shouldn't be the only thing you have to build on him. Mathematically Correct Pantheon Build s11. Still, some effects (e.g. there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. If you're mid, you will not win against a moderately decent one. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. Conqueror stacking) will also require an additional touch. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. Press J to jump to the feed. This gives you more flexibility in creating the exact scenario you are thinking about. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. Business Info . Yummy. 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. It has no effect on Airborne or Suppression. In short, it's an off-meta (for now at least) build that maximize damage. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. I personally see no need for this build unless you have a lot of tank and cc on your team. I want to receive promotions from our partners. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. If you can't gain Mana, restore 50% of the value as Health instead. Contrary to expectation, Rammus is not that bad of a matchup. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. In short, time effects are currently out of scope. Boarding Party's resistances decay over 3 seconds when an ally gets too close. If this data is unavailable or inaccurate and you own or represent this business. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. Please email support if you cannot access your account. Please login or register. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. Mathematically Correct Darius. ctrl + . If you're both on the same team, your map presence should be looming. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Your Attacks instantly kill revealed traps and do triple damage to Wards. Dun & Bradstreet, Inc. 2023. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). Read More. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. 13.1. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. This is an awful top matchup. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. "She swore to dedicate her life to his destruction. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. Please email support if you cannot access your account. Mythic Passive: Grants all other Legendary items 15 Ability Power. Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. Champion kills grant an additional 25 gold. We also offer a variety of resources and events to help enhance your experience. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. Create an account to follow your favorite communities and start taking part in conversations. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. The build literally just turn Pantheon into an Assassin. CLAIM THIS BUSINESS. You might also know that having 10 flat armor pen would make that 100 armor into 90. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. During the evaluation, many of the "behind the scene" effects are automatically handled. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. These dynamic effects are automatically handled by the tool. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. 55 Attack Damage12 LethalityShield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. Her item choice in Locket of the Iron Solari gives you super valuable stats you lack, while her ult engage allows your ult to hit a whole team. Please login or register. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4).